


Some of Astra's arsenal includes drones and huge robots armed with a heavy dose of firepower. Sam is saved mid-fall by a mysterious program occupying her mind that gives her the ability to shoot grappling cords out of her gloves and maneuver mid-swing through a complex urban landscape called Concord. The simple plan becomes something much more complex and sinister when Sam gets framed for murder and chased down by military drones more than 1,000 feet in the air. She infiltrates the tech giant by getting a job as a high-rise window washer who's tasked with bugging an executive's office on (where else?) the top floor of a huge skyscraper. Still, it set the standard for what would constitute a quality Spider-Man game moving forward.You take on the role of Sam Finch, a resistance fighter going up against an evil corporatocracy called Astra Robotics. The animated cutscenes were left out of the N64 port, and there were a few instances of clunky controls and awkward camera angles that made the game less than perfect.

The game obviously suffers from its fair share of drawbacks, though these were mostly due to the limitations of the time. Super Swim Team 7's review sums it up nicely, saying "it covers nearly every angle of Spidey lore, from street-level crime to bank robberies to trouble at The Bugle . Most impressive of all is the inclusion of so much canon-accurate material. It follows an entirely original plot narrated by none other than Stan Lee, and the movement supplied by the same engine used for "Tony Hawk's Pro Skater" gives players a lot more freedom over how they embody Spider-Man.
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"Spider-Man" features a vast cast of Spidey villains voiced by the same actors that played them in the animated series, though the game isn't just a redux of the cartoon. As this YouTube review points out, the resulting clunky controls make "the most acrobatic of superheroes about as well in these sections as Aunt May might." And of course, there are also only so many abilities you can put into a game where players only have two buttons to work with - wall-crawling is restricted to only two levels, and all of Spidey's other powers have to be executed by holding the jump and punch buttons. The title also packs in as many Spider-powers as Rare could reasonably utilize with the system's limitations.īut it's these limitations that proved to be the downfall of "The Amazing Spider-Man." The Game Boy's monochromatic screen saps the color out of the web-slinging hero, and Spidey often blends into the background as a result. It wasn't for lack of effort, as the title provides a sufficient challenge without being too lengthy (as seen in this YouTube playthrough, the game is only about twenty minutes long from start to finish). Back in 1990, Rare released one of the worst "Spider-Man" games ever made - the infamous "The Amazing Spider-Man" on Game Boy. As it turns out, they can't all be winners.
